And you have to speak with certain people to understand some of the more reticent people in the world. I will not spoil any further.īefriending characters by doing jobs for them makes them trust you more and reveal more things. In order to befriend them again, you must unlock a certain item. If you don’t choose your words carefully, characters will stop talking with you altogether. Dialogue choices really matter in this game and have the same impact as, say, the likes of The Witcher games.īut in certain ways, it’s much more punishing. In the unforgiving and hostile island in which the game is set in, you will find many interesting characters with unique personalities. Because money is hard to come by and as a wise spender always thinks far ahead, it’s reasonable to only invest in skills regarding weapons/abilities you really need. It makes a lot of sense and is very immersive. Instead, you must speak to people that are proficient in various skills and pay them to teach you. When you gain levels in general by completing quests and killing enemies, you don’t get perk/skill points as in many other RPGs. One more thing that really captivated me was the relatively unique progression system. Overall, the combat system of this game takes a long time to master, and it’s incredibly deep. Because you won’t have access to countering at the beginning of the game, you must block enemy attacks and wait for the perfect moment to strike. This will give you an edge in combat, and I love how it rewards patient, precise players.Įvery combat encounter can be gruelling, and it’s very important to block enemy attacks with your weapon or your shield effectively. By perfectly timing each attack just after the previous one, the speed of the combo increases significantly. Patience and focus are keys to mastering it, as simply clicking your mouse buttons in hopes of quickly landing hits is not ideal. Now, let me explain to you my favourite aspects of combat. But still, circling around enemies and landing hits can be incredibly satisfying. While it is a very useful skill that actually feels great to pull off, it pales in comparison to dodging in games like, say, Dark Souls. Many players complain about the stiffness and clunkiness of dodging. There are a lot of mechanics like parrying and counterattacking that you can obtain with new levels.īecause this game is quite old, some things about the combat can be frustrating. Without learning more about the respective weapon skills and investing points in them, you cannot effectively progress your character, obviously.įor example, when you gain levels in the respective skill regarding one-handed swordplay, the number of attacks you can combine into a combo increases. It’s a balance between power and defence, and there’s a variety of moves to execute. My character is one that wields a one-handed sword and a shield. Instead, you can plan and customize your character freely. But you are not limited to one of these classes at any given moment. There are three classes, so to speak: one where you can use one-handed weapons and shields, one in which you use two-handed heavy weapons, and a mage class where you utilize a staff and other magic. It’s a very interesting system that may not be comparable to hack ‘n slash games by today’s standards, but it still offers a great level of depth. Disclosure: We may earn a commission from links on this page The combatįirst and foremost, I want to talk about the combat of Risen.
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